rtable
每一个rtable数据结构都存放向一个IP主机发送报文的路由的信息。Rtable数据结构在IP route缓存中使用。
参见include/net/route.h
struct rtable
{
struct rtable *rt_next;
__u32 rt_dst;
__u32 rt_src;
__u32 rt_gateway;
atomic_t rt_refcnt;
atomic_t rt_use;
unsigned long rt_window;
atomic_t rt_lastuse;
struct hh_cache *rt_hh;
struct device *rt_dev;
unsigned short rt_flags;
unsigned short rt_mtu;
unsigned short rt_irtt;
unsigned char rt_tos;
};
semaphore
信号灯用于保护重要数据结构和代码区域。
参见include/asm/semaphore.h
struct semaphore {
int count;
int waking;
int lock ; /* to make waking testing atomic */
struct wait_queue *wait;
};
sk_buff
sk_buff数据结构当网络数据在协议层之间移动的过程中描述网络数据。
参见include/linux/sk_buff.h
struct sk_buff
{
struct sk_buff *next; /* Next buffer in list */
struct sk_buff *prev; /* Previous buffer in list */
struct sk_buff_head *list; /* List we are on */
int magic_debug_cookie;
struct sk_buff *link3; /* Link for IP protocol level buffer chains */
struct sock *sk; /* Socket we are owned by */
unsigned long when; /* used to compute rtt's */
struct timeval stamp; /* Time we arrived */
struct device *dev; /* Device we arrived on/are leaving by */
union
{
struct tcphdr *th;
struct ethhdr *eth;
struct iphdr *iph;
struct udphdr *uh;
unsigned char *raw;
/* for passing file handles in a unix domain socket */
void *filp;
} h;
union
{
/* As yet incomplete physical layer views */
unsigned char *raw;
struct ethhdr *ethernet;
} mac;
struct iphdr *ip_hdr; /* For IPPROTO_RAW */
unsigned long len; /* Length of actual data */
unsigned long csum; /* Checksum */
__u32 saddr; /* IP source address */
__u32 daddr; /* IP target address */
__u32 raddr; /* IP next hop address */
__u32 seq; /* TCP sequence number */
__u32 end_seq; /* seq [+ fin] [+ syn] + datalen */
__u32 ack_seq; /* TCP ack sequence number */
unsigned char proto_priv[16];
volatile char acked, /* Are we acked ? */
used, /* Are we in use ? */
free, /* How to free this buffer */
arp; /* Has IP/ARP resolution finished */
unsigned char tries, /* Times tried */
lock, /* Are we locked ? */
localroute, /* Local routing asserted for this frame */
pkt_type, /* Packet class */
pkt_bridged, /* Tracker for bridging */
ip_summed; /* Driver fed us an IP checksum */
#define PACKET_HOST 0 /* To us */
#define PACKET_BROADCAST 1 /* To all */
#define PACKET_MULTICAST 2 /* To group */
#define PACKET_OTHERHOST 3 /* To someone else */
unsigned short users; /* User count - see datagram.c,tcp.c */
unsigned short protocol; /* Packet protocol from driver. */
unsigned int truesize; /* Buffer size */
atomic_t count; /* reference count */
struct sk_buff *data_skb; /* Link to the actual data skb */
unsigned char *head; /* Head of buffer */
unsigned char *data; /* Data head pointer */
unsigned char *tail; /* Tail pointer */
unsigned char *end; /* End pointer */
void (*destructor)(struct sk_buff *); /* Destruct function */
__u16 redirport; /* Redirect port */
};
sock
每一个sock数据结构都存放一个BSD socket中和协议相关的信息。例如,对于一个INET socket,这个数据结构会存放所有的TCP/IP和UDP/IP相关的信息
参见include/linux/net.h
struct sock
{
/* This must be first. */
struct sock *sklist_next;
struct sock *sklist_prev;
struct options *opt;
atomic_t wmem_alloc;
atomic_t rmem_alloc;
unsigned long allocation; /* Allocation mode */
__u32 write_seq;
__u32 sent_seq;
__u32 acked_seq;
__u32 copied_seq;
__u32 rcv_ack_seq;
unsigned short rcv_ack_cnt; /* count of same ack */
__u32 window_seq;
__u32 fin_seq;
__u32 urg_seq;
__u32 urg_data;
__u32 syn_seq;
int users; /* user count */
/*
* Not all are volatile, but some are, so we
* might as well say they all are.
*/
volatile char dead,
urginline,
intr,
blog,
done,
reuse,
keepopen,
linger,
delay_acks,
destroy,
ack_timed,
no_check,
zapped,
broadcast,
nonagle,
bsdism;
unsigned long lingertime;
int proc;
struct sock *next;
struct sock **pprev;
struct sock *bind_next;
struct sock **bind_pprev;
struct sock *pair;
int hashent;
struct sock *prev;
struct sk_buff *volatile send_head;
struct sk_buff *volatile send_next;
struct sk_buff *volatile send_tail;
struct sk_buff_head back_log;
struct sk_buff *partial;
struct timer_list partial_timer;
long retransmits;
struct sk_buff_head write_queue,
receive_queue;
struct proto *prot;
struct wait_queue **sleep;
__u32 daddr;
__u32 saddr; /* Sending source */
__u32 rcv_saddr; /* Bound address */
unsigned short max_unacked;
unsigned short window;
__u32 lastwin_seq; /* sequence number when we last
updated the window we offer */
__u32 high_seq; /* sequence number when we did
current fast retransmit */
volatile unsigned long ato; /* ack timeout */
volatile unsigned long lrcvtime; /* jiffies at last data rcv */
volatile unsigned long idletime; /* jiffies at last rcv */
unsigned int bytes_rcv;
/*
* mss is min(mtu, max_window)
*/
unsigned short mtu; /* mss negotiated in the syn's */
volatile unsigned short mss; /* current eff. mss - can change */
volatile unsigned short user_mss; /* mss requested by user in ioctl */
volatile unsigned short max_window;
unsigned long window_clamp;
unsigned int ssthresh;
unsigned short num;
volatile unsigned short cong_window;
volatile unsigned short cong_count;
volatile unsigned short packets_out;
volatile unsigned short shutdown;
volatile unsigned long rtt;
volatile unsigned long mdev;
volatile unsigned long rto;
volatile unsigned short backoff;
int err, err_soft; /* Soft holds errors that don't
cause failure but are the cause
of a persistent failure not
just 'timed out' */
unsigned char protocol;
volatile unsigned char state;
unsigned char ack_backlog;
unsigned char max_ack_backlog;
unsigned char priority;
unsigned char debug;
int rcvbuf;
int sndbuf;
unsigned short type;
unsigned char localroute; /* Route locally only */
/*
* This is where all the private (optional) areas that don't
* overlap will eventually live.
*/
union
{
struct unix_opt af_unix;
#if defined(CONFIG_ATALK) || defined(CONFIG_ATALK_MODULE)
struct atalk_sock af_at;
#endif
#if defined(CONFIG_IPX) || defined(CONFIG_IPX_MODULE)
struct ipx_opt af_ipx;
#endif
#ifdef CONFIG_INET
struct inet_packet_opt af_packet;
#ifdef CONFIG_NUTCP
struct tcp_opt af_tcp;
#endif
#endif
} protinfo;
/*
* IP 'private area'
*/
int ip_ttl; /* TTL setting */
int ip_tos; /* TOS */
struct tcphdr dummy_th;
struct timer_list keepalive_timer; /* TCP keepalive hack */
struct timer_list retransmit_timer; /* TCP retransmit timer */
struct timer_list delack_timer; /* TCP delayed ack timer */
int ip_xmit_timeout; /* Why the timeout is running */
struct rtable *ip_route_cache; /* Cached output route */
unsigned char ip_hdrincl; /* Include headers ? */
#ifdef CONFIG_IP_MULTICAST
int ip_mc_ttl; /* Multicasting TTL */
int ip_mc_loop; /* Loopback */
char ip_mc_name[MAX_ADDR_LEN]; /* Multicast device name */
struct ip_mc_socklist *ip_mc_list; /* Group array */
#endif
/*
* This part is used for the timeout functions (timer.c).
*/
int timeout; /* What are we waiting for? */
struct timer_list timer; /* This is the TIME_WAIT/receive
* timer when we are doing IP
*/
struct timeval stamp;
/*
* Identd
*/
struct socket *socket;
/*
* Callbacks
*/
void (*state_change)(struct sock *sk);
void (*data_ready)(struct sock *sk,int bytes);
void (*write_space)(struct sock *sk);
void (*error_report)(struct sock *sk);
};